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Games

A group of small, interactive computer pieces. Their function is to change the established order and transform the contemplative role of the spectator into an active game.
The player-spectator has the power to move around inside the game and change it into his own personal paradise.


L.R.Q.C Interactive game (1997)
The Rose that Walks is the portrait of a child. Made up of the sea, roses, wind, sound and light, the portrait shows the extent to which some things can be found in others.

Transparent (1998)
An interactive game that develops four places: spring, summer, autumn and winter. The ability to permeate, to be flexible and to flow, in other words, transparency, a quality that is necessary for one form of existence to prolong itself, and give rise to others.

Death and the princess (1999)
The good player strives hard, using all five senses. She remembers the rules, and knows that, while playing, she forms part of an order.

Paradise

Spiral (2009)